#include "Helicopter.h"
#include "allegro.h"
Helicopter::Helicopter ( void )
{
set_palette ( colors );
helicopter = load_bmp ( "Helicopter.bmp", colors );
yHelicopter = 100;
}
Helicopter::~Helicopter ( void )
{
destroy_bitmap ( helicopter );
}
void Helicopter::makeHelicopter ( BITMAP *buffer )
{
draw_sprite ( buffer, helicopter, 110, yHelicopter );
}
void Helicopter::moveHelicopter ( void )
{
if ( key[KEY_SPACE] )
yHelicopter -= 3.2;
else
yHelicopter += 4.2;
}
int Helicopter::getY ( void )
{
return yHelicopter;
}
void Helicopter::setY ( void )
{
yHelicopter = 100;
}